
Together, everything comes together to make Dungeon of the Endless an odd and mostly-satisfying experience. You can can also change the rules by choosing from different spaceships in the beginning each ship has different unlock conditions and imparts effects like giving your heroes twice as many health points or trapping you in the endless dungeon. Your ultimate goal is to finish 12 levels in total: good luck with that. It's up to you to combine your choice of heroes, the tools you have at your disposal, a bit of strategy, and a whole lot of luck to finish a level. You can choose two in the beginning and you can unlock up to four as you explore each level. Gork has the highest defense and damage, but his Speed and Wit are lowest of the bunch the mechanical Opbot DV8 moves fast and has high Wit, making him a great choice to repair and overclock installed modules while Mizi is a glass cannon, meant to hold rooms alone thanks to her Bad Company skill. Each one is unique, with their own defense, speed, intelligence, and attack stats and their own special skills.


Modules can be used to increase the production of each resource, allowing you to focus in different directions depending on what you need more. The other three resources are Food, which is used to heal and level up your heroes, Industry, which you need to build modules, and Science, which is used to research brand-new modules. That's the basic give-and-take in Dungeon of the Endless: figuring out which rooms to explore and power on. You'll only have a finite amount of Dust without grinding, meaning you can't power up every room in a level. A powered room can then be augmented with modules to increase resource gain, add defense and other effects to heroes, or attack monsters. Opening new rooms and killing monsters gives you the first resource, Dust, which is then used to power up each room.

Find new rooms as you search for the exit and protect your crystal. The early part of each level is split between exploration and defense. This is important because occasionally waves of enemies will spawn from the dark parts of each level and attempt to attack the crystal. The latter part is the tower defense side.
ENDLESS DUNGEON WHICH MODULES INSTALL
Within these rooms you can find more heroes and shopkeepers, install resource modules, or equip weapons on specific hard points. In addition to basic dungeon crawling, each room you explore can be powered up by the entrance crystal, which acts as the player's home base in each level. At its core, DotE is a roguelike, with players guiding their team of heroes through a randomly-generated dungeons. That's how it goes in Amplitude Studios' Dungeon of the Endless. Gork leads and he finally falls near the exit. Deena reaches him and it's time to make our way through the two dark rooms. Gork is there at the entrance to the darkness, laying down holy fire from heaven. My defenses take care of most of them, shielding Deena as she makes her slow, encumbered walk towards the exit. It's go time.ĭeena grabs the crystal and the enemy waves begin in earnest, launching themselves from the dark, unexplored parts of the level.

My medic, Deena, is prepared to grab my charging crystal and make a run for the exit. I station Gork, my heavy assault hero, near the entrance to one of the dark rooms before the exit. I've found the exit and nearly every room in a line from the entrance to the exit is powered on and fully-armed. I have the early part of the dungeon lit up like a Christmas tree.
